Image in the Home Stretch Image Important Dates Clip Art

Responsive images

A picture is worth 1000 words, and images play an integral office of every folio. Merely they also ofttimes account for most of the downloaded bytes. With responsive web design non only can our layouts change based on device characteristics, but images likewise.

— Updated

Responsive spider web design ways that not only can our layouts change based on device characteristics, but content can modify besides. For case, on high resolution (2x) displays, high resolution graphics ensure sharpness. An epitome that is fifty% width may work just fine when the browser is 800px broad, just uses too much real estate on a narrow phone, and requires the same bandwidth overhead when scaled downward to fit a smaller screen.

Art direction #

Art direction example

Other times the paradigm may need to be inverse more drastically: changing the proportions, cropping, and even replacing the entire image. In this case, irresolute the image is unremarkably referred to as art direction. See responsiveimages.org/demos/ for more than examples.

Responsive Images #

Udacity Course Screenshot

Did y'all know that images account for more than 60% of the bytes on average needed to load a web page?

In this course yous will learn how to work with images on the modern spider web, and so that your images expect great and load quickly on any device.

Along the way, you will pick up a range of skills and techniques to smoothly integrate responsive images into your evolution workflow. By the end of the course, y'all will exist developing with images that adapt and respond to unlike viewport sizes and usage scenarios.

This is a free course offered through Udacity

Accept Grade

Images in markup #

The img chemical element is powerful—information technology downloads, decodes, and renders content—and modern browsers support a range of epitome formats. Including images that work across devices is no different than for desktop, and just requires a few minor tweaks to create a good experience.

TL;DR #

  • Use relative sizes for images to prevent them from accidentally flood the container.
  • Use the picture element when you want to specify different images depending on device characteristics (a.k.a. fine art direction).
  • Use srcset and the x descriptor in the img chemical element to requite hints to the browser nearly the best image to utilise when choosing from different densities.
  • If your page just has one or two images and these are non used elsewhere on your site, consider using inline images to reduce file requests.

Use relative sizes for images #

Call back to utilise relative units when specifying widths for images to prevent them from accidentally flood the viewport. For case, width: fifty%; causes the epitome width to be 50% of the containing chemical element (not fifty% of the viewport or l% of bodily pixel size).

Because CSS allows content to overflow its container, yous may need to use max- width: 100% to prevent images and other content from alluvion. For instance:

                          img, embed, object, video              {              
max-width : 100%;
}

Exist certain to provide meaningful descriptions via the alt attribute on img elements; these aid make your site more accessible by giving context to screen readers and other assistive technologies.

Enhance imgsouth with srcset for high DPI devices #

The srcset attribute enhances the behavior of the img chemical element, making it piece of cake to provide multiple image files for different device characteristics. Similar to the paradigm-set CSS function native to CSS, srcset allows the browser to cull the all-time image depending on the characteristics of the device, for example using a 2x image on a 2x display, and potentially in the future, a 1x image on a 2x device when on a limited bandwidth network.

                                                            <img                src                                  =                  "photograph.png"                                srcset                                  =                  "photo@2x.png 2x"                                ...                >                                    

On browsers that don't support srcset, the browser simply uses the default image file specified by the src aspect. This is why information technology is important to always include a 1x image that can be displayed on any device, regardless of capabilities. When srcset is supported, the comma-separated listing of image/conditions is parsed prior to making any requests, and only the most advisable epitome is downloaded and displayed.

While the weather can include everything from pixel density to width and top, just pixel density is well-supported today. To balance current beliefs with future features, stick with just providing the 2x prototype in the attribute.

Art direction in responsive images with picture #

Art direction example

To change images based on device characteristics, too known as fine art management, use the picture element. The moving picture chemical element defines a declarative solution for providing multiple versions of an image based on unlike characteristics, similar device size, device resolution, orientation, and more than.

Apply the picture element when an paradigm source exists in multiple densities, or when a responsive design dictates a somewhat different image on some types of screens. Similar to the video chemical element, multiple source elements can be included, making it possible to specify different image files depending on media queries or image format.

                                                            <picture                >                            
<source media = "(min-width: 800px)" srcset = "head.jpg, caput-2x.jpg 2x" >
<source media = "(min-width: 450px)" srcset = "head-small.jpg, caput-small-2x.jpg 2x" >
<img src = "head-fb.jpg" srcset = "head-fb-2x.jpg 2x" alt = "a head carved out of woods" >
</picture >

Try it

In the above example, if the browser width is at least 800px and then either head.jpg or caput-2x.jpg is used, depending on the device resolution. If the browser is betwixt 450px and 800px, and so either head-small-scale.jpg or head-pocket-sized- 2x.jpg is used, once more, depending on the device resolution. For screen widths less than 450px and backward compatibility where the moving picture element isn't supported, the browser renders the img element instead, and should ever be included.

Relative sized images #

When the final size of the image isn't known, it can be difficult to specify a density descriptor for the epitome sources. This is specially true for images that span a proportional width of the browser and are fluid, depending on the size of the browser.

Instead of supplying fixed image sizes and densities, you can specify the size of each supplied image by adding a width descriptor forth with the size of the image element, allowing the browser to automatically summate the effective pixel density and choose the best prototype to download.

                                                            <img                src                                  =                  "lighthouse-200.jpg"                                sizes                                  =                  "50vw"                                
srcset = "lighthouse-100.jpg 100w, lighthouse-200.jpg 200w,
lighthouse-400.jpg 400w, lighthouse-800.jpg 800w,
lighthouse-1000.jpg 1000w, lighthouse-1400.jpg 1400w,
lighthouse-1800.jpg 1800w"
alt = "a lighthouse" >

Try it

The above example renders an paradigm that is half the viewport width (sizes="50vw"), and depending on the width of the browser and its device pixel ratio, allows the browser to choose the right image regardless of how large the browser window is. For example, the table beneath shows which image the browser would choose:

Browser width Device pixel ratio Image used Constructive resolution
400px i 200.jpg 1x
400px 2 400.jpg 2x
320px 2 400.jpg 2.5x
600px 2 800.jpg 2.67x
640px three thou.jpg 3.125x
1100px 1 800.png one.45x

Account for breakpoints in responsive images #

In many cases, the image size may change depending on the site'south layout breakpoints. For case, on a small-scale screen, you might want the image to span the full width of the viewport, while on larger screens, information technology should only take a small proportion.

                                                            <img                src                                  =                  "400.png"                                
sizes = "(min-width: 600px) 25vw, (min-width: 500px) 50vw, 100vw"
srcset = "100.png 100w, 200.png 200w, 400.png 400w,
800.png 800w, 1600.png 1600w, 2000.png 2000w"
alt = "an example epitome" >

Try it

The sizes attribute, in the to a higher place example, uses several media queries to specify the size of the paradigm. When the browser width is greater than 600px, the image is 25% of the viewport width; when information technology is between 500px and 600px, the paradigm is l% of the viewport width; and beneath 500px, information technology is total width.

Make product images expandable #

J. Crews website with expandable product image
J. Crew'due south website with expandable product paradigm.

Customers want to run across what they're ownership. On retail sites, users expect to exist able to view high resolution closeups of products to get a meliorate look at details, and study participants got frustrated if they weren't able to.

A good example of tappable, expandable images is provided by the J. Crew site. A disappearing overlay indicates that an image is tappable, providing a zoomed in image with fine detail visible.

Other image techniques #

Compressive images #

The compressive image technique serves a highly compressed 2x image to all devices, no matter the actual capabilities of the device. Depending on the type of paradigm and level of compression, image quality may not appear to change, but the file size drops significantly.

Effort it

JavaScript paradigm replacement #

JavaScript paradigm replacement checks the capabilities of the device and "does the right affair." Yous can determine device pixel ratio via window.devicePixelRatio, get screen width and superlative, and even potentially do some network connexion sniffing via navigator.connexion or issuing a simulated request. When you've collected all of this data, y'all can determine which paradigm to load.

1 large drawback to this approach is that using JavaScript means that you will delay image loading until at least the look-ahead parser has finished. This means that images won't even outset downloading until after the pageload consequence fires. In addition, the browser will most likely download both the 1x and 2x images, resulting in increased page weight.

Inlining images: raster and vector #

At that place are two fundamentally dissimilar ways to create and store images—and this affects how you deploy images responsively.

Raster images — such as photographs and other images, are represented as a filigree of individual dots of color. Raster images might come up from a photographic camera or scanner, or be created with the HTML canvass element. Formats similar PNG, JPEG, and WebP are used to store raster images.

Vector images such as logos and line art are defined as a set of curves, lines, shapes, make full colors and gradients. Vector images tin be created with programs like Adobe Illustrator or Inkscape, or handwritten in code using a vector format such as SVG.

SVG #

SVG makes it possible to include responsive vector graphics in a web page. The advantage of vector file formats over raster file formats is that the browser can render a vector epitome at any size. Vector formats depict the geometry of the image—how it'south constructed from lines, curves, and colors and and so on. Raster formats, on the other hand, just have information almost individual dots of color, so the browser has to gauge how to fill in the blanks when scaling.

Below are 2 versions of the same image: a PNG epitome on the left and an SVG on the right. The SVG looks great at any size, whereas the PNG next to it starts to expect blurry at larger display sizes.

If you want to reduce the number of file requests your folio makes, you tin lawmaking images inline using SVG or Information URI format. If y'all view the source of this page, you'll run across that both logos below are declared inline: a Data URI and an SVG.

SVG has bang-up back up on mobile and desktop, and optimization tools tin significantly reduce SVG size. The following 2 inline SVG logos look identical, only one is around 3KB and the other merely 2KB:

Data URI #

Data URIs provide a mode to include a file, such as an epitome, inline past setting the src of an img element as a Base64 encoded string using the post-obit format:

                                                            <img                src                                  =                  "data:paradigm/svg+xml;base64,[data]"                                >                                    

The beginning of the code for the HTML5 logo to a higher place looks like this:

                                                            <img                src                                  =                  "information:paradigm/svg+xml;base64,PD94bWwgdmVyc2lvbj0iMS4wIiBlbmNvZGluZz0idXRmLTgiPz4NCjwhLS0gR2VuZXJhdG9yOiB
BZG9iZSBJbGx1c3RyYXRvciAxNi4wLjAsIFNWRyBFeHBvcnQgUGx1Zy1JbiAuIFNWRyBWZXJzaW ..."
>

(The full version is over 5000 characters in length!)

Drag 'n' drop tool such equally jpillora.com/base64-encoder are available to catechumen binary files such as images to Information URIs. But like SVGs, Data URIs are well supported on mobile and desktop browsers.

Inlining in CSS #

Data URIs and SVGs can also be inlined in CSS—and this is supported on both mobile and desktop. Here are two identical-looking images implemented every bit background images in CSS; one Data URI, i SVG:

Inlining pros & cons #

Inline code for images can exist verbose—peculiarly Data URIs—then why would y'all want to employ it? To reduce HTTP requests! SVGs and Information URIs tin can enable an entire web page, including images, CSS and JavaScript, to be retrieved with one unmarried request.

On the downside:

  • On mobile, Data URIs tin be significantly slower to brandish on mobile than images from an external src.
  • Data URIs tin considerably increase the size of an HTML asking.
  • They add complication to your markup and your workflow.
  • The Information URI format is considerably bigger than binary (upwards to thirty%) and therefore doesn't reduce total download size.
  • Data URIs cannot be cached, so must be downloaded for every page they're used on.
  • They're not supported in IE vi and 7, incomplete support in IE8.
  • With HTTP/2, reducing the number of asset requests will become less of a priority.

Equally with all things responsive, you need to examination what works best. Use programmer tools to measure out download file size, the number of requests, and the total latency. Data URIs tin sometimes be useful for raster images—for example, on a homepage that merely has one or two photos that aren't used elsewhere. If yous need to inline vector images, SVG is a much better option.

Images in CSS #

The CSS groundwork property is a powerful tool for calculation complex images to elements, making it easy to add multiple images, and causing them to repeat, and more than. When combined with media queries, the background property becomes even more powerful, enabling conditional image loading based on screen resolution, viewport size, and more.

TL;DR #

  • Use the best image for the characteristics of the display, consider screen size, device resolution, and page layout.
  • Alter the groundwork-paradigm property in CSS for loftier DPI displays using media queries with min-resolution and -webkit-min-device-pixel-ratio.
  • Use srcset to provide high resolution images in improver to the 1x epitome in markup.
  • Consider the performance costs when using JavaScript image replacement techniques or when serving highly compressed high resolution images to lower resolution devices.

Use media queries for conditional image loading or art direction #

Media queries not only affect the page layout; you tin also use them to conditionally load images or to provide art direction depending on the viewport width.

For example, in the sample below, on smaller screens only small-scale.png is downloaded and applied to the content div, while on larger screens groundwork-image: url(body.png) is applied to the torso and background-paradigm: url(big.png) is applied to the content div.

                          .case              {              
acme : 400px;
background-image : url (minor.png) ;
background-repeat : no-repeat;
background-size : comprise;
groundwork-position-ten : centre;
}

@media ( min-width : 500px) {
torso {
background-epitome : url (trunk.png) ;
}
.example {
groundwork-image : url (large.png) ;
}
}

Try it

Use epitome-ready to provide high res images #

The prototype-set() function in CSS enhances the beliefs background holding, making it like shooting fish in a barrel to provide multiple image files for different device characteristics. This allows the browser to cull the best image depending on the characteristics of the device, for example using a 2x prototype on a 2x brandish, or a 1x image on a 2x device when on a limited bandwidth network.

                          groundwork-image              :              image-set              (              
url (icon1x.jpg) 1x,
url (icon2x.jpg) 2x
) ;

In addition to loading the right image, the browser also scales it appropriately. In other words, the browser assumes that 2x images are twice as large as 1x images, and so scales the 2x prototype downwardly by a factor of 2, so that the image appears to be the same size on the page.

Support for prototype-set() is nevertheless new and is only supported in Chrome and Safari with the -webkit vendor prefix. Take care to include a fallback image for when image-set() is not supported; for example:

                          .sample              {              
width : 128px;
height : 128px;
groundwork-image : url (icon1x.png) ;
background-image : -webkit-prototype-set (
url (icon1x.png) 1x,
url (icon2x.png) 2x
) ;
background-prototype : paradigm-set (
url (icon1x.png) 1x,
url (icon2x.png) 2x
) ;
}

Endeavour information technology

The above loads the appropriate asset in browsers that support image-ready; otherwise information technology falls back to the 1x asset. The obvious caveat is that while prototype-set() browser support is low, most browsers get the 1x asset.

Employ media queries to provide high res images or art direction #

Media queries can create rules based on the device pixel ratio, making it possible to specify different images for 2x versus 1x displays.

                                          @media                (                min-resolution                :                2dppx)                ,                
( -webkit-min-device-pixel-ratio : 2)

{
/* High dpi styles & resources here */
}

Chrome, Firefox, and Opera all support the standard (min-resolution: 2dppx), while the Safari and Android browsers both crave the older vendor prefixed syntax without the dppx unit of measurement. Recall, these styles are only loaded if the device matches the media query, and you must specify styles for the base instance. This also provides the benefit of ensuring something is rendered if the browser doesn't support resolution-specific media queries.

                          .sample              {              
width : 128px;
height : 128px;
background-paradigm : url (icon1x.png) ;
}

@media ( min-resolution : 2dppx) , /* Standard syntax */
( -webkit-min-device-pixel-ratio : ii) /* Safari & Android Browser */
{
.sample {
groundwork-size : comprise;
background-image : url (icon2x.png) ;
}
}

Try it

Yous can besides utilise the min-width syntax to display alternative images depending on the viewport size. This technique has the advantage that the image is not downloaded if the media query doesn't friction match. For case, bg.png is merely downloaded and practical to the body if the browser width is 500px or greater:

                                          @media                (                min-width                :                500px)                            {              
body {
background-paradigm : url (bg.png) ;
}
}

Use SVG for icons #

When adding icons to your page, use SVG icons where possible or in some cases, unicode characters.

TL;DR #

  • Use SVG or unicode for icons instead of raster images.

Replace simple icons with unicode #

Many fonts include support for the myriad of unicode glyphs, which tin exist used instead of images. Unlike images, unicode fonts scale well and wait good no matter how minor or big they announced on screen.

Beyond the normal grapheme gear up, unicode may include symbols for arrows (←), math operators (√), geometric shapes (★), control pictures (▶), music notation (♬), Greek letters (Ω), even chess pieces (♞).

Including a unicode character is done in the same way named entities are: &#XXXX, where XXXX represents the unicode graphic symbol number. For example:

            You're a super              &#9733;                      

You lot're a super ★

Replace complex icons with SVG #

For more complex icon requirements, SVG icons are more often than not lightweight, easy to use, and can be styled with CSS. SVG take a number of advantages over raster images:

  • They're vector graphics that can be infinitely scaled.
  • CSS furnishings such as colour, shadowing, transparency, and animations are straightforward.
  • SVG images can be inlined correct in the document.
  • They are semantic.
  • They provide better accessibility with the appropriate attributes.
            With SVG icons, you can either add icons using inline SVG, like              
this checkmark:
<svg version = "1.1" xmlns = "http://www.w3.org/2000/svg"
xmlns:xlink = "http://www.w3.org/1999/xlink"
width = "32" meridian = "32" viewBox = "0 0 32 32" >

<path d = "M27 4l-15 15-7-7-5 5 12 12 xx-20z" fill up = "#000000" > </path >
</svg >
or by using an prototype tag, like this credit bill of fare icon:
<img src = "credit.svg" > .

Try information technology

Use icon fonts with circumspection #

Example of a page that uses FontAwesome for its font icons.
Example of a folio that uses FontAwesome for its font icons.

Icon fonts are pop, and can be easy to use, but have some drawbacks compared to SVG icons:

  • They're vector graphics that can be infinitely scaled, but may exist anti-aliased resulting in icons that aren't as sharp as expected.
  • Limited styling with CSS.
  • Pixel perfect positioning tin can be hard, depending on line-summit, letter spacing, etc.
  • They aren't semantic, and can be hard to use with screen readers or other assistive engineering.
  • Unless properly scoped, they can upshot in a large file size for only using a pocket-size subset of the icons available.
            With Font Awesome, you can either add together icons by using a unicode
entity, like this HTML5 logo ( <span class = "awesome" > &#xf13b; </span > )
or by calculation special classes to an &lt;i&gt; element similar the CSS3
logo ( <i class = "fa fa-css3" > </i > ).

Try information technology

There are hundreds of free and paid icon fonts bachelor including Font Awesome, Pictos, and Glyphicons.

Be sure to remainder the weight of the additional HTTP request and file size with the demand for the icons. For example, if you only demand a scattering of icons, information technology may be better to utilise an image or an image sprite.

Optimize images for performance #

Images ofttimes account for most of the downloaded bytes and also oft occupy a significant amount of the visual infinite on the page. Equally a result, optimizing images can often yield some of the largest byte savings and operation improvements for your website: the fewer bytes the browser has to download, the less competition there is for client's bandwidth and the faster the browser can download and display all the avails.

TL;DR #

  • Don't just randomly choose an paradigm format—understand the different formats available and use the format all-time suited.
  • Include paradigm optimization and compression tools into your workflow to reduce file sizes.
  • Reduce the number of http requests by placing oft used images into paradigm sprites.
  • To improve the initial page load time and reduce the initial page weight, consider loading images only after they've scrolled into view.

Choose the correct format #

There are 2 types of images to consider: vector images and raster images. For raster images, you likewise need to choose the right compression format, for example: GIF, PNG, JPG.

Raster images, like photographs and other images, are represented as a grid of individual dots or pixels. Raster images typically come from a photographic camera or scanner, or can be created in the browser with the canvas element. As the image size gets larger, so does the file size. When scaled larger than their original size, raster images become blurry because the browser needs to guess how to fill in the missing pixels.

Vector images, such as logos and line art, are defined by a set up of curves, lines, shapes, and fill colors. Vector images are created with programs like Adobe Illustrator or Inkscape and saved to a vector format like SVG. Considering vector images are congenital on simple primitives, they tin be scaled without any loss in quality or modify in file size.

When choosing the appropriate format, it is of import to consider both the origin of the paradigm (raster or vector), and the content (colors, animation, text, etc). No one format fits all paradigm types, and each has its own strengths and weaknesses.

Start with these guidelines when choosing the appropriate format:

  • Use JPG for photographic images.
  • Use SVG for vector fine art and solid color graphics such equally logos and line fine art. If vector art is unavailable, effort WebP or PNG.
  • Use PNG rather than GIF as it allows for more colors and offers amend pinch ratios.
  • For longer animations consider using <video>, which provides better image quality and gives the user control over playback.

Reduce the file size #

You lot can reduce prototype file size considerably by "mail service-processing" the images after saving. There are a number of tools for image compression—lossy and lossless, online, GUI, command line. Where possible, it'south all-time to endeavour automating image optimization so that it'due south a built-in to your workflow.

Several tools are available that perform farther, lossless compression on JPG and PNG files with no event on epitome quality. For JPG, try jpegtran or jpegoptim (available on Linux simply; run with the --strip-all option). For PNG, attempt OptiPNG or PNGOUT.

Employ image sprites #

Image sprite sheet used in example

CSS spriting is a technique whereby a number of images are combined into a single "sprite canvass" image. You can then use individual images by specifying the background epitome for an element (the sprite sheet) plus an beginning to brandish the correct part.

                          .sprite-sheet              {              
groundwork-image : url (sprite-sheet.png) ;
width : 40px;
superlative : 25px;
}

.google-logo {
width : 125px;
height : 45px;
background-position : -190px -170px;
}

.gmail {
background-position : -150px -210px;
}

.maps {
elevation : 40px;
groundwork-position : -120px -165px;
}

Try it

Spriting has the advantage of reducing the number of downloads required to become multiple images, while however enabling caching.

Consider lazy loading #

Lazy loading tin significantly speed up loading on long pages that include many images below the fold by loading them either as needed or when the primary content has finished loading and rendering. In addition to operation improvements, using lazy loading can create space scrolling experiences.

Be careful when creating space scrolling pages—because content is loaded equally it becomes visible, search engines may never see that content. In addition, users who are looking for information they expect to see in the footer, never see the footer because new content is always loaded.

Avert images completely #

Sometimes the best prototype isn't actually an image at all. Whenever possible, employ the native capabilities of the browser to provide the aforementioned or similar functionality. Browsers generate visuals that would have previously required images. This ways that browsers no longer demand to download split up epitome files thus preventing awkwardly scaled images. You lot can use unicode or special icon fonts to render icons.

Place text in markup instead of embedded in images #

Wherever possible, text should be text and not embedded into images. For example, using images for headlines or placing contact information—like telephone numbers or addresses—directly into images prevents users from copying and pasting the information; it makes the information inaccessible for screen readers, and it isn't responsive. Instead, place the text in your markup and if necessary apply webfonts to achieve the way you need.

Utilize CSS to replace images #

Modern browsers can use CSS features to create styles that would previously have required images. For example: complex gradients can exist created using the groundwork property, shadows tin can be created using box-shadow, and rounded corners tin can be added with the border-radius property.

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Pellentesque sit amet augue eu magna scelerisque porta ut ut dolor. Nullam placerat egestas nisl sed sollicitudin. Fusce placerat, ipsum ac vestibulum porta, purus dolor mollis nunc, pharetra vehicula nulla nunc quis elit. Duis ornare fringilla dui non vehicula. In hac habitasse platea dictumst. Donec ipsum lectus, hendrerit malesuada sapien eget, venenatis tempus purus.

                          <style>
div#noImage
{
color : white;
border-radius : 5px;
box-shadow : 5px 5px 4px 0 rgba (9,130,154,0.two) ;
background : linear-gradient ( rgba (ix, 130, 154, i) , rgba (9, 130, 154, 0.5) ) ;
}
</fashion>

Keep in mind that using these techniques does require rendering cycles, which can be significant on mobile. If over-used, you'll lose any benefit you may have gained and it may hinder operation.

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Source: https://web.dev/responsive-images/

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